Microsoft Flight Simulator: Kostenloses Game of the Year Edition
For players of the Microsoft Flight Simulator, the Game of the Year Edition update is now available for free on Xbox Series X | S and PC.
With the update, the developers thank the fans in which they add five new aircraft and eight airports made by hand manufactured airports.
Furthermore, the game was expanded to expand new missions, tutorials, features and photography metrics cities and all content updates published since Release are included.
The Microsoft Flight Simulator is included in the Xbox Game Pass on PC and Xbox Series X | S. On PC it is available via the Microsoft Store and Via Steam.
Also, a look at the patch notes for more information about the update.
Got Edition Update — Patch Notes
New Aircraft We Are Adding 5 Brand New Aircraft to Microsoft Flight Simulator:
Boeing F / A-18 Super Hornet: Our First Military Jet and A Highly Requested Feature from the community. The Top Gun: Maverick Expansion Will Release With The Movie Next Spring, But We Wanted Sims to Have the Opportunity to Be Bible to Test Their Need for Speed This Holiday. Velocity: WE Partner With Well-Known German Company Helicopter, Which Is Working On eVTOL Called Velocity, A Vision for at Urban Air Taxi. WE Worked Closure With the Helicopter Engineering Team To Develop an Authentic Version of the Aircraft for the Simulator. This is Our First Aircraft That Can Perform Pinpoint Landings and IS A Teaser of What You Can Look Forward to in 2022 THE INTEND TO LAUNCH HELICOPTERS IN THE SIM. Pilates PC-6 Porter: THIS Legendary Short Takeoff and Landing (STOL) Utility Aircraft is a Highly Versatile Plane From Switzerland, and Our Close Collaboration with the Manufacturer and The Development Efforts by Famed Developers Hans Hartmann and Alexander Metzger Resulted in A Great and Fun New Aircraft With Exception Capabilities in The Simulator. Subchapters NO Cub: Yakima-Based Subchapters Recently Introduced A Freewheel Option for Their Flagship CC-19 Cub Aircraft, Popularly Called The NO Cub, Which We Are Pleased to Introduce To The Flight SIM Audience to Further Enhance Our Bush Flying and Off Airport Options. Avian Pitts Special S1S: One of Our Most Popular Planes Gets A Single Seat Option with the Release of this aircraft.
New Airports
WE ARE Adding 8 Handcrafted Airports in Central Europe and the United States:
Leipzig / Halle Airport (EDDY) Allan Airport Memmingen (Edna) Kassel Airport (DVD) Lugano Airport (LSA) Zurich Airport (LSZH) Lucerne-Beromunster Airport (LSO) Patrick Space Force Base (COF) Marine Corps Air Station Miramar (KNOX)
The Game Of The Year Release Is Adding Information about 545 Previously Missing Airports in The United States
New Missions Based On The Popularity Of The Recently Introduced Discovery Flights, We Are Adding 6 Locations (Helsinki, Freiburg Im Reagan, Mecca, Monument Valley, Singapore, and Mount Cook) To This Popular Series
New Tutorials (Produced in Partnership with FS Academy)
To Further Expand The Onboarding Experience, We Are Adding 14 New Tutorials, Introducing Sims to Bush Flying (in an icon A5) and IFR (in A Cessna 172)
New Features So PLEASED TO INTRODUCE SEVERAL HIGHLY REQUESTED FEATURES by the Community: An updated Weather System, Early Access to DX12, and a dev mode replay system (more info below)
New Photogrammetry Cities AS Part of Our Ongoing Collaboration With Bing Maps, We Are Pleased to Add a Number of New Photogrammetry Cities: Helsinki (Finland), Freiburg in Germany (Germany), Brighton, Derby, Eastbound, Newcastle, And Nottingham (UK), ), Vers-Pont-du-Gard, Chamber and Port-Vendres (France) and Utrecht (Netherlands)
Stability
Several Crashes Have Been Fixed Across the Title Fixed SIM Being Stucco While Loading The World Data in Rare Cases Improved online multiplayer tarpaulin trajectory accuracy and stability A First Implementation of DX12 Can Now Be Activated Via The Option Menu (Requires A Reboot of the Title)
navigation
New Arinc424 Cycle 2111 Is Now Available Flight Plans That Were Externally Loaded Or Manually Edited On The World Map Will No Longer Be Recompute From Scratch When Changing The Instrument Procedures Or The Parking Spots AI Controls ATC wants No Longer Automatically Send The Updated Flight Plan From the Aircrafts Instrument Whenever A Change Is made
Weather
Improved Metal Ingestion Into Live Weather You Can Now Consult Real Airport Meters During Flight From The Weather Panel (Only When Li Live Weather Is Active)
Updated.WAR file versioning for weather preset edition. Now handles both coverage and density for cloud layers (Formerly density became coverage). Backward compatibility has been handled It is now possible to put clouds below sea level (-400 m) for regions such the Dead Sea Fixed AGL / SL UI display in weather panel Setting wind with weather panel is more coherent with in-game wind near ground Fixed unit conversions in weather panel Minor UI improvements in weather panel
VR
Microsoft Flight Simulator is now compatible with VR controllers on PC!
Main menu: Use the ray cast mode to navigate and interact with the menus Cockpit Instruments: Switch between the proximity mode (you interact with the instruments by grabbing them) and the ray cast mode (you use a ray cast to pinpoint the instrument you want to interact with). Beware of the autopilot as it overrides your inputs. Yoke/stick: In the VR options, you can choose between ‘Hold’ mode (hold the interaction button to grab the yoke) and ‘Toggle’ mode (press the interaction button once to grab the yoke and press the button again to release it) to interact with the yoke at your convenience. Toolbar: Use the ray cast mode to interact with the toolbar and the in-game panels. Implementing support for VR controllers has required a few updates in each plane. If a plane has not been updated, a pop-up message informs you that it is not fully compatible with VR controllers, in which case: You cannot grab the yoke with the VR controllers and control it with hand gesture. You can control the yoke with the stick of the left VR controllers. You can interact properly with the instruments using the VR controllers. Lighting issues are fixed. VR is compatible with DX12. You might encounter a few issues as the implementation of Dx12 is still WIP.
ACCESSIBILITY
Audio Customization: Option to convert to Mono for people deaf in a single ear Option to Adjust Background Contrast in HUD has been added
ACTIVITY
A new Spotlight Event landing challenge is available for you to fly, featuring the F/A-18E Super Hornet landing at MCAS Miramar. 4 hours of existing flight time in a non-Discovery flight (free flight, landing challenges, bush trips, etc.) are required to display the event on the homepage, which replaces the Discovery Flight shortcut. G-Effect and G-Suit preference assistance shave been added in the option menu New assistance has been added to disable the automatic logbook at the end of a flight Fixed Bush trip progression not saved when completing a bush trip leg Fixed Germany bush trip which could not be completed Fixed Take Off Airliner Flight tutorial that cannot be completed with the keyboard only Completing a landing challenge will no longer change Assistance settings
PLANES
GENERAL
Fixed a bug with water rudders at high speeds and with water rudders incorrectly affecting aerodynamics in air Made ITT simulation engine specific on multi engine turboprop aircraft Modular fuel system now supports CG based triggers The primed level of the piston engine does not reset anymore when no combustion happens Added a new parameter to use in the flt files for turbine engines : Corrected FF Added TACAN related inputs Added a Similar that shows the effective flaps handle position when some logic makes it different from the physical position Checklist’s highlights will now properly use the HIGHLIGHT NODE ID rather than the NODE ID if specified (Previously only affected the hover highlight) Added a parameter to specify whether a plane’s autothrottle attempts to maintain the Vertical Speed when controlling the airspeed Title no longer crashes when trying to invert a one-waypoint flight plan Added Silvers for TACAN Navigation Improved accuracy of FLY speed hold system on aircraft with a calibration difference between IAS and CAS Corrected an issue which would cause the fuel capacity of planes using the modular fuel system to be displayed as 0gal AUDIO : added flaps drag sound effects AUDIO : added passenger ambiances cabin in airliners
Boeing 747-8 Intercontinental / Boeing 787-10 Dream liner
CDU now support waypoint insertion in Leg Page
Boeing 787-10 Dream liner
Fixed HUD projection CDU has all its buttons highlighted on hover ND flight plan display now has correct color
REV indication on BIAS is now display when in reverse mode
Boeing 747-8 Intercontinental
Avoids indicator on PFD now have adequate color
Avoids indicator symbol are removed
Airbus A320neo
Fixed a problem that prevented auto start (Ctrl+E) without external power unit
Autopilot now updates its target Vertical Speed while in VS mode
Autopilot now updates its target Altitude while in VS or Managed mode
Corrected an issue which allowed setting the Autobrakes to the MAX position in flight, when it should be disabled
Cessna Citation Longitude
Corrected an issue which caused push buttons for lights not to change state when toggled using a key Fixed ITT alarm is ringing and caution message is displayed on PFD while ITT graph and numbers are green on PFD
Fixed aural warning related to park brake cannot be silenced without disengaging the brake
JMB VL-3
Correction lights in the airframe
Cessna 208 B Grand Caravan EX
Correction of some textures for airframe
Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settings
Fuel flow controller PID was tuned to avoid FF spikes when using the condition lever
Beech craft King Air 350i
Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settings
Throttle levers animation gives incorrect lever position
Cessna 172 Sky hawk
Pushback service was removed from the Floats version
Dasher TBM 930
Fixed aural warning related to park braking could not be silenced without disengaging the brake
EXTRA 330LT
Removed some electrical circuits from the E330 that were not used in the plane but could be enabled using the TOGGLE ALL LIGHTS key
WORLD
Fixed a crash that could occur when flying near cities with a lot of autogen buildings
Various watermarks have been added around the world
Improved night lighting by reducing the intensity of the distant sepia layer
Fixed an issue with wind turbines lights sometimes no display at the right altitude
Fixed terminal missing at KS FB
GHS airport has been renamed
Collision pass has been performed on most of the bespoke airports
Vegetation has been tweaked around Christ the Redeemer Improved Loss on CYT Toronto
UI
Fixed mouse click sometimes didn’t work on external windows
Added a Minimized HUD assistance under option
Moved In-game news and Release notes at the bottom of the main menu
The Marketplace is now accessible directly from a dedicated widget in the main menu
Allow inputs to be mapped on key/button release
Community-made activities now have their own dedicated page. They are grouped by their mission type, which can now have any custom value
PERIPHERALS
Tobit eye tracker is now supported (more settings/configuration will come in a later update)
Added a new game pad preset : Game pad (Fighter Jet) to complement the F/A 18 release
Added the Afterburner controls to the commands list
Added the G Limiter controls to the commands list
SDK
Demode
The Replay system can be activated via the demode on PC only / Options / Experimental / Enable replay panel. More info here: https://forums.flightsimulator.com/t/new-replay-feature/466973
Arturo asset groups are now automatically converted to Medellin upon loading a project
Fixed various UI issues in Project Editor
Expose the electrical system debug window (Windows > Behaviors > Systems > Electrical system)
Remove arbitrary limits for electrical component definitions
Added draw debug helipads
Extra parameters linked to the selected material code can now be edited through the Material Editor
Fixed corrupted node positions in graph when cloning an FX
Improved teleport window
The Output node of the Visual Effects Editor now exposes extra material parameters
Added debug OSM point features
Added top down camera
Added the Aircraft Thumbnail Capture tool. Allows customising and capture aircraft thumbnails (see SDK doc)
“Advance Capture” button in Package Inspector has been replaced to a button which opens the Aircraft Thumbnail Capture tool
Fixed random crash in Material Editor when building a package
Fixed export to Community folder
Fixed “Remove Package” and “Remove Asset Group” buttons in Package Editor / Inspector
Fixed random textures flickering in Material Editor
Old material files are now properly deleted upon renaming a material through the Material Editor”
Added the selection of the default VR API used (Fake or Opener) in option menu
Fixed conflict between drone camera and developer camera. Now the two options are incompatible
Xbox LOD Selection mode will be replaced by the new model LOD limits system. Since they are exclusive, the UI now reflects this by disabling the box LOD Selection Mode when the new model LOD limits are activated
Improved the export window interface in the Project editor
Add more data validation for invalid and out-of-bounds Color and UV data, to help avoid rendering issues such as black screen flickering during the Package tool
Bug fix: A flight could be started even if Wasm module and/or Wasm gauge weren’t loaded (more visible if a flight is restarted) -Fixed fspackagetool, exe not displaying console FlightSimulator’s console output, Added two commands : -outputtoseparateconsole : allow users to have FlightSimulator output to a separate console, -no pause : Prevent FlightSimulator to pause at the end of the process
Visual Effects Editor
Added a constraint on the name when creating or renaming a visual effect
New GroundDirection node, return directions relative to the plane orientation projected on the ground. See documentation here https://devsupport.flightsimulator.com/articles/2809/su6-changes-you-must-make-on-your-fxs.html
Fixed node graph display issues after creating a new effect
Fixed new effect creation when there are unsaved modifications on the currently opened document. Will now display the usual confirmation popup
Fixed particle emission flow to get a more stable emission and particle count with high rates and velocities
In the Bézier curve Editor, use Shift+Click to add a point
Node graph inspector shows more user-friendly names when possible for properties that can be added and removed in blocks
Fixed bugs & made major UX/UI improvements to the Bézier curve
Allow spawning Visual Effects with no node and no contact point setup. The effect will spawn attached to the root node of the object
Fixed obsolete properties shown in node graph inspector
New primitive type GroundRibbon will create a fixed orientation ribbon that follows the orientation of the ground
Added a Statics node
Fixed the deformation shader
Fixed a crash when closing the editor for an effect after moving a node then deleting it
Scenery editor
Added road, streetlight and power lines exclusion to polygons. —Added power line debug
Disable gizmo while editing height map
Fixed apron resume edition when there is a spline
Fixed light update when moving taxi point
Fixed floating object that take too much time to be snapped
Fix DEM update when updating terraforming
Added airport checks
Added taxiways connectivity checks. Show hold-short orientation
More color for taxiparkings and taxi paths
Making the Hide and lock by type window a subwindow instead of a popup to be able to dock it
Fixed floating taxi point
Fixed and improved color extractor
Fixed GLT textures not updated automatically
Aircraft editor
Cylinder displacement now correctly converted to cubic inches in the AircraftEditor
3DS max exporter
Fixed typo in UI of 3dsmax material Pearl parameters are now restricted to only Standard Material
Audio
Added SONIC BOOM Trigger Event in MiscellaneousSounds Added mach cone zone & degree RPC in the WwiseSampleProject
Model behaviors
Improvements to the usability of the Behaviors Window
Addition of Parameters feature to model behaviors
Addition of Process=”” String”” to process a parameter as a string using RPN
KNOWN ISSUES
General:
Tracker may sometimes stop working properly during a flight. Press F12 to reset the position.
Glass cockpit remains off when starting from cold & dark with the Velocity
Save custom weather presets is not operational
High temperature spikes happen above 44000ft
VR:
Only one controller is active at a time, so you cannot interact with two instruments at the same time. However, you can control the yoke and interact with an instrument simultaneously. A few planes, such as the Helicopter, have a very specific configuration (throttle or other instruments on the yoke for example) which makes them currently more complicated to control with VR controllers. We will work on a way to make these planes fully compatible with VR controllers in the future.
The HUD in Reno Races may appear in the center of the field of view. Switching out of and back to VR fixes the problem.
A large white dot appears in the center of the screen during the loading after completing a landing challenge
You may experience a visual glitch when loading the main menu back from the cockpit
Clicking on the Toolbar does not work (mouse, VR controller) -There may be some issues with the VR controllers when setting the interaction model to Legacy
Demode:
Aircraft can no longer compiles because of GLT errors
Comments
Post a Comment