Microsoft Flight Simulator: Kostenloses Game of the Year Edition

For players of the Microsoft Flight Simulator, the Game of the Year Edition update is now available for free on Xbox Series X | S and PC.

With the update, the developers thank the fans in which they add five new aircraft and eight airports made by hand manufactured airports.

Furthermore, the game was expanded to expand new missions, tutorials, features and photography metrics cities and all content updates published since Release are included.

The Microsoft Flight Simulator is included in the Xbox Game Pass on PC and Xbox Series X | S. On PC it is available via the Microsoft Store and Via Steam.

Also, a look at the patch notes for more information about the update.

Got Edition Update — Patch Notes

New Aircraft We Are Adding 5 Brand New Aircraft to Microsoft Flight Simulator:

Boeing F / A-18 Super Hornet: Our First Military Jet and A Highly Requested Feature from the community. The Top Gun: Maverick Expansion Will Release With The Movie Next Spring, But We Wanted Sims to Have the Opportunity to Be Bible to Test Their Need for Speed ​​This Holiday. Velocity: WE Partner With Well-Known German Company Helicopter, Which Is Working On eVTOL Called Velocity, A Vision for at Urban Air Taxi. WE Worked Closure With the Helicopter Engineering Team To Develop an Authentic Version of the Aircraft for the Simulator. This is Our First Aircraft That Can Perform Pinpoint Landings and IS A Teaser of What You Can Look Forward to in 2022 THE INTEND TO LAUNCH HELICOPTERS IN THE SIM. Pilates PC-6 Porter: THIS Legendary Short Takeoff and Landing (STOL) Utility Aircraft is a Highly Versatile Plane From Switzerland, and Our Close Collaboration with the Manufacturer and The Development Efforts by Famed Developers Hans Hartmann and Alexander Metzger Resulted in A Great and Fun New Aircraft With Exception Capabilities in The Simulator. Subchapters NO Cub: Yakima-Based Subchapters Recently Introduced A Freewheel Option for Their Flagship CC-19 Cub Aircraft, Popularly Called The NO Cub, Which We Are Pleased to Introduce To The Flight SIM Audience to Further Enhance Our Bush Flying and Off Airport Options. Avian Pitts Special S1S: One of Our Most Popular Planes Gets A Single Seat Option with the Release of this aircraft.

New Airports

WE ARE Adding 8 Handcrafted Airports in Central Europe and the United States:

Leipzig / Halle Airport (EDDY) Allan Airport Memmingen (Edna) Kassel Airport (DVD) Lugano Airport (LSA) Zurich Airport (LSZH) Lucerne-Beromunster Airport (LSO) Patrick Space Force Base (COF) Marine Corps Air Station Miramar (KNOX)

The Game Of The Year Release Is Adding Information about 545 Previously Missing Airports in The United States

New Missions Based On The Popularity Of The Recently Introduced Discovery Flights, We Are Adding 6 Locations (Helsinki, Freiburg Im Reagan, Mecca, Monument Valley, Singapore, and Mount Cook) To This Popular Series

New Tutorials (Produced in Partnership with FS Academy)

Microsoft Flight Simulator - Everything New Coming in Game of the Year Edition To Further Expand The Onboarding Experience, We Are Adding 14 New Tutorials, Introducing Sims to Bush Flying (in an icon A5) and IFR (in A Cessna 172)

New Features So PLEASED TO INTRODUCE SEVERAL HIGHLY REQUESTED FEATURES by the Community: An updated Weather System, Early Access to DX12, and a dev mode replay system (more info below)

New Photogrammetry Cities AS Part of Our Ongoing Collaboration With Bing Maps, We Are Pleased to Add a Number of New Photogrammetry Cities: Helsinki (Finland), Freiburg in Germany (Germany), Brighton, Derby, Eastbound, Newcastle, And Nottingham (UK), ), Vers-Pont-du-Gard, Chamber and Port-Vendres (France) and Utrecht (Netherlands)

Stability

Several Crashes Have Been Fixed Across the Title Fixed SIM Being Stucco While Loading The World Data in Rare Cases Improved online multiplayer tarpaulin trajectory accuracy and stability A First Implementation of DX12 Can Now Be Activated Via The Option Menu (Requires A Reboot of the Title)

navigation

New Arinc424 Cycle 2111 Is Now Available Flight Plans That Were Externally Loaded Or Manually Edited On The World Map Will No Longer Be Recompute From Scratch When Changing The Instrument Procedures Or The Parking Spots AI Controls ATC wants No Longer Automatically Send The Updated Flight Plan From the Aircrafts Instrument Whenever A Change Is made

Weather

Improved Metal Ingestion Into Live Weather You Can Now Consult Real Airport Meters During Flight From The Weather Panel (Only When Li Live Weather Is Active)

Updated.WAR file versioning for weather preset edition. Now handles both coverage and density for cloud layers (Formerly density became coverage). Backward compatibility has been handled It is now possible to put clouds below sea level (-400 m) for regions such the Dead Sea Fixed AGL / SL UI display in weather panel Setting wind with weather panel is more coherent with in-game wind near ground Fixed unit conversions in weather panel Minor UI improvements in weather panel

VR

Microsoft Flight Simulator is now compatible with VR controllers on PC!

Main menu: Use the ray cast mode to navigate and interact with the menus Cockpit Instruments: Switch between the proximity mode (you interact with the instruments by grabbing them) and the ray cast mode (you use a ray cast to pinpoint the instrument you want to interact with). Beware of the autopilot as it overrides your inputs. Yoke/stick: In the VR options, you can choose between ‘Hold’ mode (hold the interaction button to grab the yoke) and ‘Toggle’ mode (press the interaction button once to grab the yoke and press the button again to release it) to interact with the yoke at your convenience. Toolbar: Use the ray cast mode to interact with the toolbar and the in-game panels. Implementing support for VR controllers has required a few updates in each plane. If a plane has not been updated, a pop-up message informs you that it is not fully compatible with VR controllers, in which case: You cannot grab the yoke with the VR controllers and control it with hand gesture. You can control the yoke with the stick of the left VR controllers. You can interact properly with the instruments using the VR controllers. Lighting issues are fixed. VR is compatible with DX12. You might encounter a few issues as the implementation of Dx12 is still WIP.

ACCESSIBILITY

Audio Customization: Option to convert to Mono for people deaf in a single ear Option to Adjust Background Contrast in HUD has been added

ACTIVITY

A new Spotlight Event landing challenge is available for you to fly, featuring the F/A-18E Super Hornet landing at MCAS Miramar. 4 hours of existing flight time in a non-Discovery flight (free flight, landing challenges, bush trips, etc.) are required to display the event on the homepage, which replaces the Discovery Flight shortcut. G-Effect and G-Suit preference assistance shave been added in the option menu New assistance has been added to disable the automatic logbook at the end of a flight Fixed Bush trip progression not saved when completing a bush trip leg Fixed Germany bush trip which could not be completed Fixed Take Off Airliner Flight tutorial that cannot be completed with the keyboard only Completing a landing challenge will no longer change Assistance settings

PLANES

GENERAL

Fixed a bug with water rudders at high speeds and with water rudders incorrectly affecting aerodynamics in air Made ITT simulation engine specific on multi engine turboprop aircraft Modular fuel system now supports CG based triggers The primed level of the piston engine does not reset anymore when no combustion happens Added a new parameter to use in the flt files for turbine engines : Corrected FF Added TACAN related inputs Added a Similar that shows the effective flaps handle position when some logic makes it different from the physical position Checklist’s highlights will now properly use the HIGHLIGHT NODE ID rather than the NODE ID if specified (Previously only affected the hover highlight) Added a parameter to specify whether a plane’s autothrottle attempts to maintain the Vertical Speed when controlling the airspeed Title no longer crashes when trying to invert a one-waypoint flight plan Added Silvers for TACAN Navigation Improved accuracy of FLY speed hold system on aircraft with a calibration difference between IAS and CAS Corrected an issue which would cause the fuel capacity of planes using the modular fuel system to be displayed as 0gal AUDIO : added flaps drag sound effects AUDIO : added passenger ambiances cabin in airliners

Boeing 747-8 Intercontinental / Boeing 787-10 Dream liner

CDU now support waypoint insertion in Leg Page

Boeing 787-10 Dream liner

Fixed HUD projection CDU has all its buttons highlighted on hover ND flight plan display now has correct color

REV indication on BIAS is now display when in reverse mode

Boeing 747-8 Intercontinental

Avoids indicator on PFD now have adequate color

Avoids indicator symbol are removed

Airbus A320neo

Fixed a problem that prevented auto start (Ctrl+E) without external power unit

Autopilot now updates its target Vertical Speed while in VS mode

Autopilot now updates its target Altitude while in VS or Managed mode

Corrected an issue which allowed setting the Autobrakes to the MAX position in flight, when it should be disabled

Cessna Citation Longitude

Corrected an issue which caused push buttons for lights not to change state when toggled using a key Fixed ITT alarm is ringing and caution message is displayed on PFD while ITT graph and numbers are green on PFD

Fixed aural warning related to park brake cannot be silenced without disengaging the brake

JMB VL-3

Correction lights in the airframe

Cessna 208 B Grand Caravan EX

Correction of some textures for airframe

Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settings

Fuel flow controller PID was tuned to avoid FF spikes when using the condition lever

Beech craft King Air 350i

Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settings

Throttle levers animation gives incorrect lever position

Cessna 172 Sky hawk

Pushback service was removed from the Floats version

Dasher TBM 930

Fixed aural warning related to park braking could not be silenced without disengaging the brake

EXTRA 330LT

Removed some electrical circuits from the E330 that were not used in the plane but could be enabled using the TOGGLE ALL LIGHTS key

WORLD

Fixed a crash that could occur when flying near cities with a lot of autogen buildings

Various watermarks have been added around the world

Improved night lighting by reducing the intensity of the distant sepia layer

Fixed an issue with wind turbines lights sometimes no display at the right altitude

Fixed terminal missing at KS FB

GHS airport has been renamed

Collision pass has been performed on most of the bespoke airports

Vegetation has been tweaked around Christ the Redeemer Improved Loss on CYT Toronto

UI

Fixed mouse click sometimes didn’t work on external windows

Added a Minimized HUD assistance under option

Moved In-game news and Release notes at the bottom of the main menu

The Marketplace is now accessible directly from a dedicated widget in the main menu

Allow inputs to be mapped on key/button release

Community-made activities now have their own dedicated page. They are grouped by their mission type, which can now have any custom value

PERIPHERALS

Tobit eye tracker is now supported (more settings/configuration will come in a later update)

Added a new game pad preset : Game pad (Fighter Jet) to complement the F/A 18 release

Added the Afterburner controls to the commands list

Added the G Limiter controls to the commands list

SDK

Demode

The Replay system can be activated via the demode on PC only / Options / Experimental / Enable replay panel. More info here: https://forums.flightsimulator.com/t/new-replay-feature/466973

Arturo asset groups are now automatically converted to Medellin upon loading a project

Fixed various UI issues in Project Editor

Expose the electrical system debug window (Windows > Behaviors > Systems > Electrical system)

Remove arbitrary limits for electrical component definitions

Added draw debug helipads

Extra parameters linked to the selected material code can now be edited through the Material Editor

Fixed corrupted node positions in graph when cloning an FX

Improved teleport window

The Output node of the Visual Effects Editor now exposes extra material parameters

Added debug OSM point features

Added top down camera

Added the Aircraft Thumbnail Capture tool. Allows customising and capture aircraft thumbnails (see SDK doc)

“Advance Capture” button in Package Inspector has been replaced to a button which opens the Aircraft Thumbnail Capture tool

Fixed random crash in Material Editor when building a package

Fixed export to Community folder

Fixed “Remove Package” and “Remove Asset Group” buttons in Package Editor / Inspector

Fixed random textures flickering in Material Editor

Old material files are now properly deleted upon renaming a material through the Material Editor”

Added the selection of the default VR API used (Fake or Opener) in option menu

Fixed conflict between drone camera and developer camera. Now the two options are incompatible

Xbox LOD Selection mode will be replaced by the new model LOD limits system. Since they are exclusive, the UI now reflects this by disabling the box LOD Selection Mode when the new model LOD limits are activated

Improved the export window interface in the Project editor

Add more data validation for invalid and out-of-bounds Color and UV data, to help avoid rendering issues such as black screen flickering during the Package tool

Bug fix: A flight could be started even if Wasm module and/or Wasm gauge weren’t loaded (more visible if a flight is restarted) -Fixed fspackagetool, exe not displaying console FlightSimulator’s console output, Added two commands : -outputtoseparateconsole : allow users to have FlightSimulator output to a separate console, -no pause : Prevent FlightSimulator to pause at the end of the process

Visual Effects Editor

Added a constraint on the name when creating or renaming a visual effect

New GroundDirection node, return directions relative to the plane orientation projected on the ground. See documentation here https://devsupport.flightsimulator.com/articles/2809/su6-changes-you-must-make-on-your-fxs.html

Fixed node graph display issues after creating a new effect

Fixed new effect creation when there are unsaved modifications on the currently opened document. Will now display the usual confirmation popup

Fixed particle emission flow to get a more stable emission and particle count with high rates and velocities

In the Bézier curve Editor, use Shift+Click to add a point

Node graph inspector shows more user-friendly names when possible for properties that can be added and removed in blocks

Fixed bugs & made major UX/UI improvements to the Bézier curve

Allow spawning Visual Effects with no node and no contact point setup. The effect will spawn attached to the root node of the object

Fixed obsolete properties shown in node graph inspector

New primitive type GroundRibbon will create a fixed orientation ribbon that follows the orientation of the ground

Added a Statics node

Fixed the deformation shader

Fixed a crash when closing the editor for an effect after moving a node then deleting it

Scenery editor

Added road, streetlight and power lines exclusion to polygons. —Added power line debug

Disable gizmo while editing height map

Fixed apron resume edition when there is a spline

Fixed light update when moving taxi point

Fixed floating object that take too much time to be snapped

Fix DEM update when updating terraforming

Added airport checks

Added taxiways connectivity checks. Show hold-short orientation

More color for taxiparkings and taxi paths

Making the Hide and lock by type window a subwindow instead of a popup to be able to dock it

Fixed floating taxi point

Fixed and improved color extractor

Fixed GLT textures not updated automatically

Aircraft editor

Cylinder displacement now correctly converted to cubic inches in the AircraftEditor

3DS max exporter

Fixed typo in UI of 3dsmax material Pearl parameters are now restricted to only Standard Material

Audio

Added SONIC BOOM Trigger Event in MiscellaneousSounds Added mach cone zone & degree RPC in the WwiseSampleProject

Model behaviors

Improvements to the usability of the Behaviors Window

Addition of Parameters feature to model behaviors

Addition of Process=”” String”” to process a parameter as a string using RPN

KNOWN ISSUES

General:

Tracker may sometimes stop working properly during a flight. Press F12 to reset the position.

Glass cockpit remains off when starting from cold & dark with the Velocity

Save custom weather presets is not operational

High temperature spikes happen above 44000ft

VR:

Only one controller is active at a time, so you cannot interact with two instruments at the same time. However, you can control the yoke and interact with an instrument simultaneously. A few planes, such as the Helicopter, have a very specific configuration (throttle or other instruments on the yoke for example) which makes them currently more complicated to control with VR controllers. We will work on a way to make these planes fully compatible with VR controllers in the future.

The HUD in Reno Races may appear in the center of the field of view. Switching out of and back to VR fixes the problem.

A large white dot appears in the center of the screen during the loading after completing a landing challenge

You may experience a visual glitch when loading the main menu back from the cockpit

Clicking on the Toolbar does not work (mouse, VR controller) -There may be some issues with the VR controllers when setting the interaction model to Legacy

Demode:

Aircraft can no longer compiles because of GLT errors

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