Overwatch 2 1.22 Patch Notes: Important Details For All Heroes, Maps And More

The second season of Overwatch begins with many significant changes, including changes in the balance of heroes, a new map, a combat pass of the second season and a new hero for the game. Season 2 started on December 6, so players can go to the Battle.net launch program to download a new update. With the release of the 2nd season, many heroes received buffs or weakening to change the meter in the future. Popular heroes, such as Swan and Kirk, receive changes in balance, and heroes such as a fist of death and Mercy, receive positive effects to make them more viable. Season 2 also marks the appearance of Sumatra, a new hero of the tank. Mantra uses Void Accelerator weapons to shoot various shells, and can also create barriers. Mantra can also enter the Nemesis form, which changes attacks and increases additional armor. Here are all the notes for the patch for overwatch Season 2:

General updates

Game control mode Whenever the point is captured in control, the team that has lost control of the point is considered a disputing point for additional time, even if it was not present. Heroes and test updates Added tests for unlock Junker Queen, Sojourn and Kirk. With the release of the 2nd season, more than 70 awards in the form of players icons were added to the tests. Store update Added a background of buying heroes in a store.

competitive

  • Awards for cards with names are added depending on the rank at the end of the season and can be used only in the next season.
  • Inappropriate heroes, for which you can play in competitive mode, will be displayed with the castle in the gallery of heroes.
  • Changes in the selection of players to improve the quality of the match
  • Minor improvements of the user interface of the competitive game.
  • Mantra is not available for choosing in competitive mode for two weeks.

details of the hero of the Sumatra

Emptiness accelerator (Comic form) Primary: shoot a stream of shells according to a fixed scheme. Secondary: create a barrier in the target place. The form of Nemesis Turn into the form of Nemesis, changing your attacks and receiving additional armor. Pummel (Nemesis's shape) The main thing: a blow forward, creating a wave of piercing energy with each blow. Secondary: significantly reduces the damage received in front and reduces the speed of movement. Insatiable whirlwind Shoot the another, which explodes when hitting the ground, spreading the destructive field. Affected enemies slow down and attracted down Annihilation Enter the form of Nemesis and create an energy swarm around you. This swarm will attack the nearest enemies, causing damage and suspending the time of action when applying damage.

Changes in the balance of heroes

Passive damage No longer gives a bonus to the speed of movement The bonus to the reload speed is increased from 25 to 35 percent.

fist of death

  • Missile blow
    • The damage range from the blow is increased from 15-30 to 25-50 damage.
  • The damage range from the blow to the wall is reduced from 20-40 to 10-30 units of damage.
  • The duration of the strike against the Empower Rocket Punch wall is reduced from 0.5–1 to 0.25–0.75 seconds.
  • A missile blow without increased stuns 0.25 seconds when hitting the wall
    • The minimum time for canceling is now set 0.12 seconds from 0.25 seconds.
  • The recovery time is reduced from four to three seconds.
  • Power block
    • Rebooting is reduced from eight to seven seconds.
  • Duration is increased from two to 2.5 seconds.
  • The minimum reduced damage required to strengthen Rocket Punch now is 80 units of damage (instead of 90).
  • Meteorite blow
    • Enhances the Rocket Punch when landing
    • The duration of the enemy is increased from two to three seconds.
  • Best protection... passive
    • The maximum temporary health is increased from 150 to 200 health units.
  • Temporary health received for each goal attacked by abilities is increased from 30 to 40 health units.

Junker Quin

  • The volume of blows on the torso and head is increased by 12 percent.
  • Riot
    • The duration of the wound is reduced from five to 4.5 seconds.
  • The cost is reduced by 10 percent
  • Team scream
    • The recovery time is reduced from 15 to 14 seconds.
  • Adrenaline passive
    • The healing multiplier is increased from 1x to 1.25x damage from wounds.

Bastion

  • Configuration of artillery
    • The delay before the fall of shells is reduced from 1 to 0.6 seconds.
  • Damage from the explosion is reduced from 300 to 250.
  • No longer inflicts damage to himself
    • The minimum delay before the sequential shot of shells is reduced by 20%.
  • Redraw
    • Recovery time is reduced from 12 to 10 seconds.

stay

  • Raglan
    • Energy delay before exhaustion is reduced from eight to five seconds.
  • Recession of secondary damage from fire begins 40 meters (it was 70)
    • The multiple of the critical damage to secondary fire is reduced from two to 1.5.
  • The secondary damage to fire now depends on energy from 30 to 130 units of damage.
  • Damage to the main fire beyond the shell increased from nine to ten.
  • Energy charge speed for acceleration increased to 20 percent

Si meter

  • Photon projector
    • The speed of the beam and the decay rate is increased by 20 percent.
  • The rate of expenditure of ammunition for the main fire is increased from seven to ten per second.
  • The main fire again receives ammunition from damage to barriers.

tracer

  • Impulse pistols
    • Damage increased from five to six.

Support

Ana

  • A lulling dart
    • The recovery time is reduced from 15 to 14 seconds.

Kirk

  • The width of the volume of shock with the hands is reduced by 15 percent.
  • Added an automatic climbing option on the walls of the hero.
  • Hatsune Rush
    • The final cost is increased by 10 percent
    • The bonus to the speed of movement is reduced from 50 to 30 percent.
  • Reloading speed reduced from three to two times faster
  • Protection of Isuzu
    • Caste time is reduced from 0.15 to 0.1 seconds.
  • Fast step
    • Input of abilities can now be kept to activate
  • Lunar
    • The ammunition is increased from 12 to 15.

Mercy

  • The time for changing the weapon is reduced from 0.5 to 0.35 seconds.
  • Vaduz Blaster
    • The ammunition is increased from 20 to 25.

cards

pushing

  • New Coin Street (morning)
  • Colosseum (evening)
  • Esperanto (morning)

hybrid

  • Blizzard World.
  • Buchenwald (evening)
  • Kings Rowe (evening)
  • Midtown (morning)
  • Paris (morning)

escort

  • Draco (evening)
  • Junker town (morning)
  • Royal route (night)
  • Rialto (morning)
  • Route 66 (night)
  • Monastery Shamble (Night)

Control

  • Pusan (night)
  • Lies (evening)
  • Tower of Libyan (dawn)
  • Nepal (evening)
  • Oasis (morning)

Error correction

  • Fixed a mistake due to which the breath of turbofan was not heard when watching some animations in the gallery of heroes.
  • Fixed a mistake due to which some players lost progress in competitive tests.
  • A problem was solved, due to which some products could not be unlocked from the gallery of heroes.
  • Fixed a mistake due to which the Rescuer test did not take into account the Resurrection of the Angel as preservation.
  • A problem was solved, due to which purchases were not displayed immediately after the purchase.
  • Fixed a mistake due to which Forlì Forborne and symmetry displayed hostile red invasions in the fight mode for the player who placed them. Cards Pusan
  • Fixed a map of the map where players could get stuck. Coliseum
  • Fixed geometry, which allowed some heroes to fight unnoticed. Esperanto
  • Fixed some areas that could be used to exit the game space.
  • Fixed geometry, which allowed some heroes to fight unnoticed. Gibraltar
  • Fixed problems with lighting on the map.
  • Fixed some areas where Torsion could place his turret in inaccessible places. Nepal
  • Replaced some missing columns in the St. Petersburg.

The

Rio Fixed a mistake due to which some heroes could get inside the payload. Route 66 Fixed problems with lighting on the map.

New Coin Street Fixed some problems with the shadows on the map. Fixed a map of the map where players could get stuck. Heroes Heroes no longer receive damage from their own abilities if they are on the other side of the friendly barrier. Fixed the problem with the passive effect of damage, due to which sometimes double animation of the reboot could occur when the buff was active. Cassidy The problem with some skins using the wrong props in the victorious pose Light Summary Pomegranate has been solved. Fist of death Fixed a mistake due to which the power block of the fist of death reduced the damage from some abilities acting in the region. A meteorite blow-you can no longer find a samba if the sight approaches it. Two Fixed a mistake due to which players could use self-destruction during the destruction of their fur when they were hacked. Junker Quin Jagged Blade can no longer be withdrawn while he is sleeping, stunned, hacked or frozen. Fixed a mistake due to which Jagged Blade was absorbed by friendly abilities such as Deflect, Defense Matrix, etc. Jagged Blade is now returning along the curve of the trajectory. Mercy The guardian angel now correctly resets the recovery time if Valkyrie is used. The abolition of the amplification of the guardian angel is now disabled when Mercy is stunned.

Moira The rat trap is no longer displayed at the first-person breast level when using FADE. Farrah Fixed a mistake due to which the cost of the missile shelling was reduced. Soldier 76 Fixed a mistake due to which a 76 soldier could not deliver a critical blow to the enemies at the maximum distance during the action of a tactical visor. Symmetry Fixed a mistake due to which all voice messages broke off when taking a teleport. Tracer Fixed a mistake due to which the drop in damage from its impulse pistol did not begin until the maximum range was reached. Winston A problem was solved, because of which the Skin werewolf and the screensaver Sorry stained Winston in red in the gallery of heroes. Kenyatta Fixed a mistake due to which hand-to-hand combat was incorrectly an abstracted if it was used to cancel alternative fire. Check out the full notes to the patch here. To find out more about Overwatch 2, familiarize yourself with the article How good is the Sojourn mode in Overwatch 2 Season 2? Here in Pro Game Guides.

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